BRAINSTORM
18 Projects, page 1 of 4
- Project . 2014 - 2016Funder: EC Project Code: 624184Partners: BRAINSTORM
- Project . 2015 - 2017Open Access mandate for PublicationsFunder: EC Project Code: 645741Overall Budget: 648,000 EURFunder Contribution: 648,000 EURPartners: ICCS, Stream Vision, BRAINSTORM, AIJU, University of Orléans
Parkinson's disease (PD) is a movement disorder characterized by muscle rigidity, tremor, physical movement slowing and in extreme cases, loss of physical movement. Primary symptoms result of decreased motor cortex stimulation caused by insufficient dopamine formation in the brain’s dopaminergic neurons. Secondary symptoms include high level cognitive dysfunctions and subtle language problems. PD is chronic and progressive. Currently there is no cure for PD and associated costs, in terms of quality of life and health and social care expenditures, are expected to rise as the population ages. As none of the existing PD interventions has been really effective the field shows potential for the development of systems to monitor individuals and facilitate symptoms’ management. The design of efficient ICT management system integrating remote monitoring of multi-parametric factors, decision support for medical staff, personalized and adaptable care, and patient and family education is a viable solution. PROPHETIC will exploit modern smart miniaturized systems and advanced information systems towards an infrastructure for remote, continuous, noninvasive acquisition and advanced processing of multi-parametric data and friendly telecare provision based on serious gaming. It will use embedded electronics (suite and cap) capable of measuring neural, psychological, physiological, and biomechanical parameters, and securely communicating them to a Medical Business Intelligence System where pre-processed data will be further analysed hence overcoming real time activity monitoring limitations. Continuous monitoring while aware of the patient’s levodopa medication will help determine health and motor status and avoid levodopa side effects e.g. dyskinesia, freezing, low blood pressure, and falls. It will support caregivers’ decisions and allow early interventions. Appropriate information could be shared between the actors through e.g. smart phones with access according to their role.
- Project . 2017 - 2020Open Access mandate for Publications and Research dataFunder: EC Project Code: 761544Overall Budget: 2,935,000 EURFunder Contribution: 2,234,120 EURPartners: BARCO NV, UPF, FILMLIGHT LIMITED, BRAINSTORM, SMOKE AND MIRRORS PRODUCTIONS LTD, ARRI CT
HDR technology can provide a never before seen increase in contrast, colour and luminance, producing images of unsurpassed realism and immersive potential, and is lauded in the creative sector as a truly transformative consumer experience, representing “the most exciting format to come along since color TV”. All the possibilities that the HDR format could offer, in terms of market growth for companies and improved user experience for the viewer, depend upon the existence of a fully functional HDR ecosystem. But we are currently a long way from such an ecosystem, as stated in very recent reports from several international organizations and standardization bodies, due to open challenges happening at all stages of the production chain, from capture to display. The main goal of HDR4EU is to position EU companies in the creative sector as world leaders in the emerging HDR format by producing a set of professional tools, techniques and guidelines allowing for an HDR ecosystem to emerge, yielding a notably superior viewer experience in terms of image quality and content personalization. HDR4EU will: - Showcase close-to-market and pilot versions of new technologies addressed to HDR content, catering for different communication and delivery platforms, and highlighting the feasibility and possibilities of an end-to-end HDR pipeline. - Allow a user to have the best possible HDR experience on the outlet of their choice (cinema, TV, mobile device, AR/VR headset) by producing tools to meet new user expectations in hyper-personalized content consumption, using data and metadata generated during production, coming from the display device and its viewing environment, and taking into account individual characteristics and preferences. - Provide content creators with tools to fully exploit the expressive possibilities of their media with HDR technology, making HDR media and HDR content converge onto an overwhelmingly better, at a whole different level, viewer experience.
- Project . 2008 - 2010Funder: EC Project Code: 224047Partners: WLP, EL CEREZO, INNOVATEC, BRAINSTORM, AIJU, UAIC, RO TALENT
- Project . 2016 - 2018Open Access mandate for Publications and Research dataFunder: EC Project Code: 731986Overall Budget: 1,259,380 EURFunder Contribution: 998,262 EURPartners: CLUB ENTERTAINMENT, UNIPD, BRAINSTORM, UPV, HUNTEMANN OLIVER, SQUARE RIVOLI PUBLISHING, LINK 2.0
In today’s entertainment sector, the ability to provide compelling visual animation presentations during musical events in clubs, concert halls and other such venues, is restricted to large scale events promoters, artists, and mega-clubs. The main reason for this is that such visual animation presentations must be designed in advance for a particular event and specifically tailored for the music to be played. Moreover, designing, developing and finally rendering such visual presentations is costly both in terms of time and budget. Such projects require the user to contract expensive video artists to create bespoke animation content and, during the live entertainment event, there is also a need to have an expert operator triggering the content as the music is playing. Such barriers to entry restrict the development and proliferation of real-time 3D Motion Graphics technology amongst creative SMEs in this sector of the mass entertainment market. The aim of project VISUALmusic is to remove existing barriers to entry and extend the use of this technology by developing a more affordable, Real Time 3D Motion Graphics Studio for Creative Music Industry SMEs. The VISUALmusic studio will eliminate the need for expensive design and development expertise in both the preparation and delivery of animation content. Furthermore, the VISUALmusic studio will provide the user with the capability to generate visual animation presentations in real-time as the musical event is in session. In order to reduce costs and improve capability, project VISUALmusic proposes to transfer the power of partner Brainstorm’s real time graphics technology, normally used in the broadcasting industry, to the “live event” sector of the entertainment business. The aim of the VISUALmusic Real Time 3D Motion Graphics Studio for Creative Music Industry SMEs is also to provide experts in motion graphics design and development with a marketplace for new content.