Next-generation location-based experiences (LBEs) will involve multiple participants in mixed realities taking place in the real world, evolving according to a non-linear interactive scenario, and involving multiple users collaborating or competing. They will take multiple forms ranging from informative, educational and entertaining in multiple domains such as cultural heritage, tourism, transport, education, lifestyle etc. They are set to be the next big thing in IT as indicated by the millions of dollars invested by the likes of Google, Amazon, Facebook and Apple in the development of such experiences (e.g. Ingress) or the acquisition of start-ups (e.g. Magic Leap). Some roadblocks however slow down their advent. The complexity and cost of their development, requires a combination of high expertise in multiple domains (e.g. software development, networking, geo-positioning, simulation, user interfaces). MAGELLAN redefines LBEs on mobile devices worldwide, by leveraging a codeless platform for the rapid and cost-effective creation and promotion of LBEs/games, harnessing a global ecosystem of authors. By removing inherent barriers, MAGELLAN aims at tapping at the unlocked value residing within the creativity of people and organizations alike. MAGELLAN is a 24-month activity, leading to a market-ready product and a new business entity to drive the adoption and scale-up of the platform and the value propositions stemming from that. Based on the excellent outputs of the MAGELLAN FP7 Project and their long-standing partnership, the two main industrial applicants (EXUS, DXT) will drive the platform towards commercialization. A partnership has been established with LOBA and INCONITO, two esteemed marketing and business strategy companies, to complement the effort with the necessary skills that will help drive adoption. The funding requested will support the first steps towards commercialization until the business becomes self-sustainable (even at marginal profits).
Partners: INRIA, ARC, CNR, NOHO LIMITED, DIGINEXT, University of Glasgow, EXUS, University of York
Storytelling applies to nearly everything we do. Everybody uses stories, from educators to marketers and from politicians to journalists to inform, persuade, entertain, motivate or inspire. In the cultural heritage sector, however, narrative tends to be used narrowly, as a method to communicate to the public the findings and research conducted by the domain experts of a cultural site or collection. The principal objective of the EMOTIVE project is to research, design, develop and evaluate methods and tools that can support the cultural and creative industries in creating Virtual Museums which draw on the power of 'emotive storytelling'. This means storytelling that can engage visitors, trigger their emotions, connect them to other people around the world, and enhance their understanding, imagination and, ultimately, their experience of cultural sites and content. EMOTIVE will do this by providing the means to authors of cultural products to create high-quality, interactive, personalized digital stories. The EMOTIVE project targets two main groups of users: 1. Authors: members of the cultural and creative industries in charge of creating interactive cultural experiences (i.e., interactive stories) and making them available to the visitors. 2. Visitors: people experiencing the cultural site through a “World” created with the EMOTIVE Authoring System. They join in the available experiences when entering the site or when remotely connecting to the site’s Virtual Museum. The project results will be evaluated and validated in major cultural sites in Europe through an extensive network of cultural organizations and creative industries that have expressed their interest to the project.
Partners: University of Manchester, ICCS, CTI, NEUROCOM, DFKI, IPROOV, SPARKS, EXUS, BAMBOO SYSTEMS GROUP LIMITED
Imagine a Big Data application with the following characteristics: (i) it has to process large amounts of complex streaming data, (ii) the application logic that processes the incoming data must execute and complete within a strict time limit, and (iii) there is a limited budget for infrastructure resources. In today’s world, the data would be streamed from the local network or edge devices to a cloud provider which is rented by a customer to perform the data execution. The Big Data software stack, in an application and hardware agnostic manner, will split the execution stream into multiple tasks and send them for processing on the nodes the customer has paid for. If the outcome does not match the strict three second business requirement, then the customer has two options: 1) scale-up (by upgrading processors at node level), 2) scale-out (by adding nodes to their clusters), or 3) manually implement code optimizations specific to the underlying hardware. E2Data proposes an end-to-end solution for Big Data deployments that will fully exploit and advance the state-of-the-art in infrastructure services by delivering a performance increase of up to 10x while utilizing up to 50% less cloud resources. E2Data will provide a new Big Data paradigm, by combining state-of-the-art software components, in order to achieve maximum resource utilization for heterogeneous cloud deployments without affecting current programming norms (i.e. no code changes in the original source). The E2Data innovations will be driven by the requirements of four resource demanding applications from the finance, health, green buildings, and security domains. Finally, the evaluation will be conducted on both high-performing x86 and low-power ARM cluster architectures representing realistic execution scenarios of real-world deployments.
Partners: EXUS, RTO, TELESTO, LEONARDO, ICCS, MEDDE, DIGINEXT, CS GROUP - FRANCE, TUD, Laurea University of Applied Sciences...
EU trade, transport, tourism and economic development are directly dependent on open and safe seas and oceans. EU's maritime borders are widely spread including various topologies from open sea to semi-enclosed cabins with islands and islets. This poses great challenges that affect securing maritime border areas. Failing to protect against a wide array of maritime threats and risks may result in these areas becoming arenas for international conflicts, terrorism or organized crime, where smuggling, irregular immigration and drug trafficking are the most common ones. RANGER aims at re-enforcing EU by combining innovative Radar technologies with novel technological solutions for early warning, in view of delivering a surveillance platform offering detection, recognition, identification and tracking of suspicious vessels, capabilities exceeding current radar systems. It will be a platform, consisting of 2 radar technologies, a novel Over-The-Horizon Radar combined with a Multiple Input Multiple Output one implemented exploiting the latest photonics advancements, and an Early Warning System exploiting deep and adaptable machine learning schemes able to Automatically detect radar Targets. It safeguards seamless fitting and interoperability with CISE (enhanced maritime surveillance and cross border SaR operations), through the development of a CISE translation Gateway, exporting on-demand CISE services directly to end-users, by strengthening the information exchange between national authorities and the European Agency. RANGER leverages the experience of its consortium, a balanced blend of technology providers, domain experts and end-users, delivering a cost efficient, environmental friendly solution, abiding to regulations and legislation for the protection of human lives. Two pilot exercises are foreseen to thoroughly assess RANGER’s ability to deliver on its promises, enhancing its potential to become a flagship platform for the European Maritime Surveillance industry.