project . 2006 - 2009 . Closed

Efficient Geometry Parameterisation for Modelling and Animation

UK Research and Innovation
  • Funder: UK Research and InnovationProject code: EP/D000017/1
  • Funded under: EPSRC Funder Contribution: 141,896 GBP
  • Status: Closed
  • Start Date
    18 Jun 2006
    End Date
    17 Jun 2009
Description
The modelling and animation of characters, human or otherwise, is a huge and rapidly growing field. The success of movies such as those made by Pixar and the massive computer games market has led to a need for more realistic character modelling and animation, and this realism is demanded in shorter timescales. This is apparent from the large number of computer animated TV series, such as Jimmy Neutron and Excalibur, which have short production times to satisfy the consumer demand.An important point to note is that existing modelling and animation techniques are time consuming and non-intuitive in the vast majority of situations. In this research we propose to de...
Description
The modelling and animation of characters, human or otherwise, is a huge and rapidly growing field. The success of movies such as those made by Pixar and the massive computer games market has led to a need for more realistic character modelling and animation, and this realism is demanded in shorter timescales. This is apparent from the large number of computer animated TV series, such as Jimmy Neutron and Excalibur, which have short production times to satisfy the consumer demand.An important point to note is that existing modelling and animation techniques are time consuming and non-intuitive in the vast majority of situations. In this research we propose to de...
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